Crimson Tactics
Professional
Game Programmer
Unity
C#
FMOD
- During my time at Black March Studios, we worked on Crimson Tactics: The Rise of The White Banner, a turn-based tactical RPG and shipped it on steam
- In an agile environment with CI/CD process, I got to work very closely with people across all the departments, involve in implementing features from early design to testing to final build and experience all aspects of the whole game making process
- Implemented a complex shop, try & buy and inventory system
- Built a recruitment system, implemented guild and stable sections
- Created a dynamic archive system to lock-unlock content based on story-arc progression and player choices
- Developed a mount management system and extended the party management system for integration of complex class change and character dismissal system
- Added gameplay features such as cutscene auto mode, gameplay speed options, water walk, mount death sequence etc. here and there across the game
- Responsible for whole game's UI/UX, polishing and asset management
